Crash Occurs When Setting Child Actor Class in Child Blueprint

UE - Gameplay - Blueprint - May 4, 2017

A crash occurs when setting the Child Actor Class of an inherited child actor component. This is not a regression. It occurs in 4.14.3 CL# 3249277, 4.15.2 CL# 3416026, and 4.16 Preview 2 CL# 34155 ...

Crash occurs from change of inner struct value with TMap variable of outer struct

UE - Gameplay - Blueprint - May 22, 2017

A crash occurs from the change of inner struct value with TMap variable of an outer struct. This crash does not occur if you change the variable type as a substitution for the last step. Regression ...

Set All Bodies Below Simulate Physics Only Causes Ragdoll Effect if it is Set to Root Bone

UE - Simulation - Physics - Sep 29, 2017

-This functions in 4.16 -Physics will only simulate if the Third Person Character bone name variable is set to root -Physics does not affect any other bone -Make sure to plug in set in collision f ...

Performing a Clean on a project using a binary Engine installation on Mac removes some Engine .dylib files

UE - Foundation - Core - May 17, 2018

When a Clean is performed on a code project that uses a binary Engine installation on a Mac, some of the Engine's .dylib files are removed during the Clean process. A Clean process for a project usi ...

Play Rates are not reverted when HAP Media Plugin is disabled

Media Framework - Nov 11, 2019

Enabling the HAP Media player plugin permanently affects the thinned Play Rates of the Media Player asset. Tested in 4.23.1 (CL - 9631420), 4.24.0 (CL - 10091930), 4.25 (CL - 10091038) ...

Ocean spline impacting landscape way outside of its bounds

UE - Graphics Tools - Terrain - Water - Oct 4, 2024

From licensee: "[...] it seems that regardless of our settings and how far away the control spline is from the landscape edge, one corner of the landscape will always be impacted by the falloff and ...

Retargeting an Animation to a Skeleton with a Virtual Bone causes the Engine to crash

OLD - Anim - Jan 14, 2019

This crash occurs when trying to retarget an animation onto another skeleton with a retargeting rig that references a virtual bone. This issue could be similar to [Link Removed] This issue was re ...

Setting the name of a State or Conduit node to an extremely long string causes a crash

OLD - Anim - Mar 22, 2018

Setting the name of a State or Conduit node to an extremely long string causes a crash This issue is not a regression. ...

Some post processing features in Preview Scene Settings do not update immediately

UE - Gameplay - Jul 28, 2016

In Persona or the Static Mesh Editor, some post processing features do not update immediately when the user changes them. This was seen with Color Grading and Lens Flare settings. It could affect ...

Missing Anim to Play in Details panel for Skeletal Mesh

Tools - Aug 12, 2016

REGRESSION: YesWORKING: 3081183BROKEN: 3087200 In the Details panel for a skeletal mesh, when setting Animation Mode to Use Animation Asset, the Anim to Play setting isn't visible. I can only repr ...