Using the output from FindAllPakFiles to call StreamableManager::RequestAsyncLoad causes a crash

UE - Foundation - Core - Apr 22, 2016

A user has reported a problem where the directory that is output from FindAllPakFiles is not compatible with the StreamableManager::RequestAsyncLoad function and will cause a crash if using the two ...

Text/value is not highlighted when selecting slider fields in details

UE - Editor - UI Systems - Slate - Apr 22, 2016

Text/value is not highlighted when selecting slider fields in details This is extremely irritating in cascade and basically breaks usability. Does not occur in 4.11 Tags: Scrub Scrubbing value t ...

Android IAP Reporting Back Incorrectly

UE - Platform - Mobile - Apr 21, 2016

Read In App Purchase Information returns pricing information mismatched with product IDs ...

When setting cursor to show, cursor isn't rendered in the viewport until the mouse is moved

Tools - Apr 21, 2016

When changing the cursor to show after being hidden, the cursor will not reappear until the mouse is moved. ...

Changing the case of any node with a String input will not be saved

UE - Gameplay - Blueprint - Apr 20, 2016

Changing the case of any node with a String input will not be saved User Description: Changing case of any string input in BP not accepted But the problem is still happened on any string input of ...

4.11 Souce does not compile for Chinese Region

UE - Graphics Features - Apr 20, 2016

If the computer's region is set to Chinese, building the 4.11 engine from GitHub source will fail. Local test failed to build ShaderCompileWorker Community reports fail due to an improper characte ...

Crash upon using marquee selection in Anim Graph while debugging

UE - Gameplay - Blueprint - Apr 20, 2016

A user reported a crash that occurs only in Debug Editor, related to the Anim Graph of an Animation Blueprint. The issue involves marquee selecting multiple nodes inside of a State Machine transitio ...

ShaderComplexity doesn't work correctly with ScreenPercentage

UE - Graphics Features - Apr 20, 2016

ShaderComplexity doesn't work correctly with ScreenPercentage Original(ScreenPercentage: 83.33)[Image Removed] ShaderComplexity[Image Removed] ...

Crash when double clicking a level in Content Browser to open it

UE - Editor - Workflow Systems - Apr 19, 2016