When converting a numerical value to text with grouping enabled, the grouping character that is used is not properly localized on a Mac. By default, the grouping character that is used when in the e ...
When packaging a project that is using the Sun Position Calculator plugin the logs will be spammed with warnings (Warning: Accessed None trying to read property CompassMesh). This could be worked ar ...
Moving the camera to be perpendicular to the Niagara Actor causes a change in its size. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5439949), 4.23 (CL - 5470758) ...
The Niagara System doesn't update the mesh renderer If the Static Mesh is changed to an Imported Mesh in the source emitter Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5470758 ...
Users on the forums are hitting a crash on their initial launch of the engine into dx12. There is currently a workaround to load into the project with dx11 first, compile shaders, then youre fine to ...
When Use mouse for touch is enabled, the button fires onreleased event. Here is what I investigated. Use mouse for touch enables gesture action in the button that leads to LongPress gesture fires ...
The bug can create a deadlock ...
The USplineComponent appears to be corrupted. It will pass the null check, but operations done on the data cause the engine to crash. (See the linked UDN for more details) ...
In the Level Window, Sub Levels which are nested inside of a folder will lose their hierarchy upon changing their streaming methods. ...
In previous versions of the engine (4.21), 10 MipMaps are generated with the above repro steps. Starting from 4.22 and CLs above the editor only produces 1 MipMap with the above texture settings. T ...