This failure occurs when trying to package SunTemple for TVOS.
It did not occur with a blank blueprint project, until I added a custom iOS icon and tried to package a second time (I hypothesize there is a larger issue here: namely that on iOS we require a remote compile for blueprint projects when they have custom icons (by design); I'm making the assumption for now that this is affecting tvOS workflow here, and we didn't know it until now).

Error in the log:

ERROR: Stage Failed. Missing receipt 'E:\Unreal Projects\422_Binary\SunTemple\Binaries\TVOS\'. Check that this target has been built.

Pop-up error to user:

Missing UE4Game binary.
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UE4Game <Platform> <Configuration>

SunTemple did not fail to package for IOS, only TVOS.
On tvOS this issue did not occur using a Code project with a custom icon (this is compatible with my hypothesis about the issue).

This was originally reported in [Link Removed] but with the different cross-section of platforms/samples, we've split them into two tickets to be tested separately.

Steps to Reproduce
REPRO: 4/4
  1. Open SunTemple
  2. File > Package Project > TVOS

Result: Package will fail with missing receipt error
Workaround: Remove the custom iOS icons from the project (click the default setting button) and repackage for tvOS

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Won't Fix
ComponentUE - Platform - Mobile
Affects Versions4. access5.0.35.1
Target Fix5.4
CreatedApr 15, 2019
ResolvedMar 26, 2024
UpdatedMar 26, 2024
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