Duplicated blueprints cannot access casted class nodes

UE - Gameplay - Blueprint - Jun 15, 2015

Duplicating blueprints that have 'cast to' nodes included in them display errors such as: "Could not find a function named 'AdjustShield' in 'worker_c'. Make sure 'worker_c' has been compiled for." ...

SSR Does Not Work On Mobile or Mobile Preview

UE - Platform - Mobile - Mar 7, 2017

In our Docs page SSR is listed as compatible with mobile here: https://docs.unrealengine.com/latest/INT/Platforms/Mobile/PostProcessEffects/ While testing this doesn't seem to be the case so either ...

Child actor component removed when changing the class of a child actor component

UE - Gameplay - Components - Mar 27, 2017

Child actor component removed when changing the class of a child actor component. Only the default class for the child actor component is used. If the user attempts to change the class the child act ...

Sphere Reflection Capture Influence Radius Broken In Forward Shading

UE - Graphics Features - Apr 14, 2017

When forward shading is enabled sphere reflection actors seem to disregard their influence radius. This seems to cause issues with effecting meshes that should be outside their radius. ...

Material Parameter Tracks don't transfer when converting Matinee to Sequencer(Showdown VR Demo)

UE - Anim - Sequencer - Sep 18, 2017

-Material Parameter tracks are not converted when converting it to a matinee to a level sequence asset Example: SplineRocketTrail smoke trails are not appearing when playing Matinee for Showdown VR ...

WorldGridMaterial gets added as Element 0 when importing LOD model

When importing a LOD model, LOD material can get added as element 0, not preserving previous material assignment. It's not possible to re-order/delete the automatically added Element 0 WorldGridMat ...

Hierarchical Instanced Static Mesh component culls before it is completely off screen

UE - Graphics Features - Dec 4, 2017

Hierarchical Instanced Static Mesh component culls before it is completely off screen. This only seems to happen with more than 3-4 instance elements. This also does not happen with Instanced Static ...

TextScale parameter doesn't change size of text in AddOnScreenDebugMessage()

UE - Foundation - Core - Jun 16, 2018

The textScale parameter in AddOnScreenDebugMessage does not change the scale of the debug message. ...

Project Version setting not reflected in a project's packaged executable's property details

UE - Foundation - Cpp Tools - Feb 5, 2019

When a Project Version value has been specified in the Project Settings, this value is not set into either the File Version value or the Product Version value in a packaged game. The File Version va ...

The packaged build of a project that has a strong pointer initialized to nullptr immediately closes on launch

UE - Foundation - Core - Aug 2, 2019

When a strong pointer is set to null the packaged build of the game will immediately close. No crash logs were were made and no Saved folder was made (<Project Name>/Saved/Logs). An example project ...