VSM SMRT SamplesPerRay CVars behave differently if groom assets are present leading to a potential full-scene shadow

UE - Graphics Features - May 28, 2025

When a groom is present, setting any SamplesPerRay SMRT CVar to zero results in an unexpected complete shadow projected from the light. ProjectLight() in VirtualShadowMapProjection.usf has addition ...

Crash when two textures reference eachother as composite textures

UE - Texture - May 28, 2025

When (unintentionally) trying to set one texture as the composite texture of another, which itself is the composite texture of the first, a stack overflow occurs leading to a crash: in UTexture::Pos ...

Scene with texture collection crashes when dumping a full memreport

UE - Rendering Architecture - RHI - May 28, 2025

A licensee has reported that generating a full memreport of a packaged project which uses a texture collection leads to a crash. ...

MRQ - No Rayrtaced Shadows casted from Groom Caches with only 1 Spatial Sample

UE - Anim - Sequencer - MRQ - May 28, 2025

A groom cache will not cast a raytraced shadow with only 1 spatial sample. It does not matter how many temporal samples you have. ...

Unexpected Collision Response When Nesting Primitive Components with auto-weld enabled and physics disabled on children. The root primitive falls through floor even though it is set to block all.

UE - Simulation - Physics - May 27, 2025

Context Auto-weld makes it so if a child is attached to a parent, the two bodies will be joined into a single rigid body. Physic settings like collision profile and body settings are determined by t ...

DynamicEntryBox with EntryBoxType Radial is stacking Entries if SectorCentralAngle is multiple of 360.0f and DistributeItemsEvenly is enabled

UE - Editor - UI Systems - May 27, 2025

DynamicEntryBox with EntryBoxType Radial is stacking Entries if SectorCentralAngle is multiple of 360.0f and DistributeItemsEvenly is enabled. The licensee has provided an analysis: On void SRadia ...

UnrealServer -precompile -allmodules fails to compile with - Plugins\Media\PixelStreaming2\Source\PixelStreaming2\Internal\UtilsCore.h(34) : error C4702: unreachable code

PixelStreaming - May 27, 2025

UnrealServer -precompile -allmodules fails to compile with - Plugins\Media\PixelStreaming2\Source\PixelStreaming2\Internal\UtilsCore.h(34) : error C4702: unreachable code This compile setting is us ...

Keyboard Shortcuts don't work on the Outliner Window if it is detached from the Main Window

UE - Editor - Workflow Systems - May 27, 2025

Keyboard Shortcuts don't work on the Outliner Window if it is detached from the Main Window. As described in Steps To Reproduce, as soon as the Outliner Window is detached from the Main Window, most ...

Synthetic Benchmark Giving Inconsistent Results

UE - Rendering Architecture - RHI - May 27, 2025

A licensee has noted that the synth benchmark has been giving inconsistent results when they try to find optimal scalability settings for their application. The root cause of this is unclear, but lo ...

UAnimSingleNodeInstance doesn't sample notifies on montage animation tracks

UE - Anim - Gameplay - May 27, 2025

Notifies that are placed on animations referenced by montages aren't triggered when using the UAnimSingleNodeInstance to play back the montage. This is because - unlike on UAnimComposite - there is ...