[5.4+] World Partition Landscape Spline Meshes Builder - Source landscape splines are not properly removed/hidden

UE - Engine Scaling - Streaming - HLOD - May 30, 2025

LandscapeSplineActors and LandscapeSplineMeshesActors are not behaving as expected in 5.4 or 5.5. Testing in 5.4 the issue mostly seems to stem from issues with the Target Landscape -> Landscape Ac ...

Subsurface shading model is broken when ray traced shadows are used in 5.1+

UE - Rendering - Features - Ray Tracing - Apr 19, 2023

Camera Component - Regression in Unreal 5.7+

UE - QA - Support - Oct 4, 2026

POST BODY:Summary Hey there - I’ve been sticking with Unreal Engine 5.6 for cinematics because of a regression that's been made to CineCameraActors (specifically the CameraComponent nested inside of ...

Nanite Mesh Dither Opacity Mask Not Working in 5.6.0

UE - Rendering - Features - Nanite - Jul 30, 2025

In Unreal Engine 5.5.4, the Dither Opacity Mask option in a Masked material works correctly on Nanite meshes. However, in version 5.6.0, the dithering effect no longer applies to Nanite meshes. ...

The visibility state of on-screen stat messages is not restored correctly after entering and leaving PIE. This also affects other important on-screen messages like map warnings and debug messages.

UE - AI Workflows - UI Systems - Nov 28, 2024

Currently, the ShowStats viewport option is automatically enabled when entering PIE and automatically disabled when exiting PIE. This forced disabling happens even if the option was enabled prior to ...

When 1 AnimSequence asset is used for multiple SeuqnecePlayer, the override by AnimGraphOverrides affects other than the specified SequencePlayer.

UE - Runtime - Anim BP - Jun 30, 2022

If you use the same AnimSequence in multiple SequencePlayers in Base AnimBP and replace asset of one of SequencePlayers by AssetOverride in Child AnimBP, the result will be reflected in the other Se ...

When exporting a level sequence (with its associated level) to USD, the asset paths for the reference are different from 5.5 and older

UE - Editor - Open File Formats - USD - Jul 21, 2025

In 5.6, a referenced asset path looks something like         prepend references = @../../../../../Data/USD/Exports/FN-Main/ExportFolder/Assets/Sphere.usda@ instead of         prepend references = ...

5.5.3 insights crashes when opening .utrace files with "RenderCommands,RDG,RHICommands" channels.

UE - Metaverse - Profiling Tools - Feb 19, 2025

The customer provided reproduction steps and a trace file that crashes Insights. From the customer: manually placing if (!CurrentGraph) Unknown macro: { return; } nullchecks in RenderGraphInsi ...

Shadow Maps performance issue with 5.4 in comparison towards 5.3

UE - Rendering - Features - Shadows - Nov 20, 2024

Shadow depths performance for non-VSM in certain scenes, notably those with rect lights and meshes that are set to movable, went from ~2ms to ~18ms going from UE 5.3 to UE 5.4. Setting the movable a ...