UResavePackagesCommandlet::CheckoutFile() logs warnings for skipped files

UE - Core - Cpp Tools - Automation Tool Framework - Feb 1, 2023

User reported. UResavePackagesCommandlet::CheckoutFile(const FString& Filename, bool bAddFile = false, bool bIgnoreAlreadyCheckedOut = false) has a parameter to ignore files that are already ch ...

Animation Layer Interface content filter overrides other content filters

UE - Editor - Verse Class Editor - Jan 30, 2023

Animation Layer Interfaces are overriding the filter making it so only that asset type is visible even when paired with other filters.  There is an exception to this with the blueprint interfaces fi ...

Make literal container nodes (e.g. MakeArray) do not cast object ref output terms linked to interface-typed input pins.

UE - Framework - Blueprint - Jan 28, 2023

As with most nodes, object reference outputs can be directly connected to interface-typed inputs on "make container" nodes (e.g. "MakeArray") if the object's class type implements the interface clas ...

Rendering with a singe frame custom frame range in the MRQ with temporal sampling renders 2 frames instead

UE - CAPT - Color Pipeline and Rendering - MRQ - Jan 27, 2023

Temporal samples cause more than one frame to be rendered with a custom range of 1 frame ...

Niagara particles bounce instead of resting on AMD GPU in SM6

UE - Rendering - Features - Jan 27, 2023

Additional Info URL [Link Removed]…]2F00O4z000006EGZXEA4%2Fview%3FqueryScope%3DuserFolders Link to repro - [Link Removed] Old UDN question that may be relevant, similar visual bug - [Link Removed] ...

Previewing a node overrides the output of PostProceessInput0 in a Post Process Domain Material after previewing has stopped

UE - Rendering - Architecture - Materials - Jan 26, 2023

This is not a regression. Tested in //UE5/Release-5.1 CL20979098 Previewing a node overrides the output of PostProceessInput0 in a Post Process Domain Material after previewing stops. ...

RT shadows break with a 16-bit GBuffer

UE - Rendering - Features - Jan 23, 2023

Ray traced shadows are missing when the gbuffer is forced to 16-bit. ...

Landscape has a seam when scale is set to a decimal

UE - Graphics Tools - Terrain - Landscape - Jan 13, 2023

Regression: Tested in UE5/Release-5.0 at CL 20979098, this issue does occur so it is not a regression. This issue occurs if the scale set for the landscape has a decimal value that is not 0.5. Sett ...

ISM GetInstanceOverlappingBox() ignores the scaling & rotation of instances

UE - Engine Scaling - Streaming - Jan 13, 2023

This functions only uses the instance location and does not rely on it's rotation and scale. It should ideally get the bounds of the mesh, and test intersection using an oriented bounding box built ...