Shadow map z-fighting when using Overlay material

UE - Platform - Mobile - Jan 8, 2024

GetMonitorSizeFromEDID may fail to acquire the native resolution for ultrawide monitors

UE - Foundation - Dec 20, 2023

For some ultrawide monitors, UE may not correctly fetch the native resolution. GetMonitorSizeFromEDID attempts to retrieve native resolution from the Detailed Timing Descriptor of the EDID, but thes ...

AssetRegistry and CoreRedirects: Users of GeneratedClassTag do not uniformly handle CoreRedirects

UE - Foundation - Data Pipeline - Cooker - Dec 11, 2023

ClassPaths are stored in FBlueprintTags::GeneratedClassPath, FBlueprintTags::ParentClassPath, FBlueprintTags::NativeParentClassPath, and are read by many locations in editor code. But these location ...

Optimize Data Layer runtime state replication

UE - World Creation - Worldbuilding Tools - Data Layers - Dec 7, 2023

[Link Removed]This issue occurs only when I have a lot of RDLs (I tested 2500 and 1600). I tested with 6 RDLs and had no issuesI also noticed in the server log an error when a lot of RDLs are presen ...

When a BPActor containing HISMs is multiplied with a scale, LOD display control doesn't work correctly

UE - Rendering Architecture - Nov 29, 2023

Workaround 1: 1. Change HierarchicalInstancedStaticMesh.cpp in either of the following ways:void{{ FHierarchicalStaticMeshSceneProxy::GetDynamicMeshElements(const TArray<const FSceneView*>& Views, c ...

Some post-processing passes sample outside of the viewport when using scene capture components

UE - Graphics Features - Nov 29, 2023

It looks like the SSAO shader does not clamp its sample space to the half view size for the two inputs "Ambient Occlusion" and "AmbientOcclusionSetup", leading to invalid data entering the edge of f ...

Static Mesh Only enabled Foliage Actor causes serialization error in packaged game

UE - World Creation - Worldbuilding Tools - Nov 24, 2023

The crash can be worked around by modifying FFoliageISMActor::Serialize as following code : void FFoliageISMActor::Serialize(FArchive& Ar) { #if WITH_EDITORONLY_DATA     if (!Ar.IsCooking()) // ...

FPropertySoftPath::Resolve doesn't resolve c-array elements properly

UE - Framework - Nov 20, 2023

a fix was proposed in the UDN but it needs to be tested and revised ...