We now only support Gradle for Android; Ant is fully depreciated. ...
As described here: https://udn.unrealengine.com/questions/532725/index.html (1) Start Prebuilt Vanilla 4.23.1. with Vulkan enabled (2) Create a new project (3) Drag and drop the Sphere from “modes ...
When attempting to open a package using Vulkan, the application is loading and never opens. This happens for Launch On as well. This issue may be related to [Link Removed]. I was not able to reprod ...
NaN (Not a Number) is handled different when clamped on Windows and Android/iOS. If you clamp a NaN (Acheived by -3 ^ 0.2 in the reproduction project) from 0.0 to 1.0 and then print the result, you' ...
improved Android virtual keyboard does not display when Google VR plugin is enabled. When both the improved android virtual keyboard and the Google VR plugin is used, the virtual keyboard no longer ...
Movie Player do not seems to play movie in some android devices. [Link Removed] You can simply run the attached project in android devices to see the movie is played as expected. ...
Unreal Insights doesn't recognize USB-connected Android in UE5, even with the same flow as UE4.27. By the way, I checked UECommandLine.txt, but I didn't find any issue. It may be related to the nee ...
Android Studio does not properly parse the UE4DataFormatters_2ByteChars.py distributed in 4.20. ...
ICU for Android was built with U_TIMEZONE defined to 0, which means that ICU always considers itself to be in UTC, rather than use its default Android implementation. We should try and build ICU ag ...
Android is experiencing a delayed crash after an Audio Capture Component is destroyed. This appears to be a potential problem with the way Android's implementation of Audio Capture Component closes ...