FMovieSceneTrackCompilerArgs::DefaultCompletionMode is undefined value in UMovieSceneTrack::Compile if using add new camera and cameracut button of sequencer. When creating another track, processin ...
The Print String breakpoint is hit for the first element in the array. When resuming, the next breakpoint hit is on the Event Tick. The Print String breakpoint is never hit for the second of third e ...
C++ classes that are located within a folder named "Device" cannot be seen or used within the Editor. The classes cannot be found within the Content Browser, and they cannot be used to create Bluepr ...
When Blueprint Compilation Manager is enabled, behavior tree node can get corrupted as REINST. ...
Making changes to a sprite asset by double clicking in the Sprite while using "Edit Source Region" does not cause the asset to dirty. ...
GameplayTagContainer does not diff properly. ...
When using the Set Replicate Movement node inside of a character blueprint. The only node available requires the target to be a character. This applies to different types of references such as a gen ...
I've reproduced this crash in 4.16, 4.17, 4.18, 4.19, and Main. Per licensee: The editor crashes if distance field ambient occlusion is enabled and a viewport is resized to have zero height. Th ...
Report with proposed fixhttps://udn.unrealengine.com/questions/428300/world-composition-hierarchy-filtering.html ...