When Sequencer's Add Filter Menu>Keyed(U) is enabled, adding a Key to an actor that previously failed the Filter (had zero Keys) does not immediately include the Keyed actor in the filtered list (if fails FSequencerTrackFilter_Keyed::PassesFilter)

UE - Anim - Sequencer - Jun 25, 2025

When Sequencer's Add Filter Menu>Keyed(U) is enabled, adding a Key to an actor that previously failed the Filter (had zero Keys) does not immediately include the Keyed actor in the filtered list (if ...

Retargeting Retain Additive Flags option keep reference to the original sequence in additive settings

UE - Anim - Rigging - Retargeting - Sep 24, 2024

Asset Details > Additive Settings when retargeting are copied over but reference to the animation sequence that was used in the original is kept. Batch retargeting process correctly identifies that ...

Subway Sequencer crashes when opening shot0010_001

UE - Anim - Sequencer - Dec 13, 2019

Opening specific files inside of the "Sequencer" doc sample project results in engine crash. ...

If Visible is off in actor details by default, Visibility track in Sequencer doesn't work in game

UE - Anim - Sequencer - Sep 8, 2016

If Visible is off in actor details by default, Visibility track in Sequencer doesn't work in game. It appears to work when you hit play in the Sequencer Editor, but doesn't work in game. ...

Crash in sequencer converting an object to spawnable

UE - Anim - Sequencer - Feb 16, 2017

Crash occurs in sequencer when the user attempts to convert a possessed object to a spawnable. ...

Recorded sequences create broken "Visibility" tracks instead of "Hidden in Game" Tracks

UE - Anim - Sequencer - Jun 19, 2017

Recorded sequences create "Visibility" tracks instead of "Hidden in Game" Tracks. "Visibility" tracks appear to be legacy tracks that you can't create anymore, but is still created by Sequence Reco ...

Crash to desktop after creating Level Sequence with Widget Blueprint

Tools - Nov 30, 2019

Newly created Level Sequence assets cant be opened when they have been created via Editor Blueprint Widget. They are created successfully through a button click for instance, but when you try to ope ...

Stop>Set Sequence>Play causes spawnables to be duplicated

UE - Anim - Sequencer - Aug 30, 2016

Stop>Set Sequence>Play causes spawnables to be duplicated There is an alternate repro (see attached image) that uses Create Level Sequence Player, but that one seems expected since it is, well, cre ...

Crazy camera when zooming in/out the Sequencer

UE - Anim - Sequencer - Mar 22, 2024

If you add Static Mesh (cube) in this Level Sequence and click on it in Sequencer, you can observe the Spline Path that the cube is following is changing its shape when keys in Sequencer are zoomed ...