Assets are not discoverable after re-adding Feature Pack to project

UE - Editor - Content Pipeline - Content Browser - Aug 11, 2020

.uasset files that were deleted then re-added to the Content Browser are not properly discovered and added to the explorer. I have confirmed these assets are still on disk within Windows Explorer. T ...

Low-level memory tracking has negative values for "FMallocUnused" and "Untracked"

UE - Foundation - Core - Oct 6, 2020

"FMallocUnused" is immediately bellow 0. "Untracked" is reported to go below 0 after very long playtimes (over 36 hours). Reported in version 4.25.3(CL 13942748). Tested and found negative values f ...

Widgets stick out from letterboxed player screen on 4.25

UE - Editor - UI Systems - Sep 28, 2020

Note:   Clipping on letterboxed player screen works fine on 4.24.   This issue was brought in by CL#10541213. Here's a workaround TSharedPtr<SGameLayerManager::FPlayerLayer> SGameLayerManager::Fin ...

[MetaSounds] The Members' detail panel does not accurately update after making an edit and selecting a different member

UE - Audio - MetaSounds - Jun 26, 2023

Note: This issue also affects MetaSound Patches and any Members Menu List Repro Rate: 5/5 Regression marked as No: issue was seen in 5.2 and 5.1  UE5+Release-5.2-CL-26001984 UE5+Release-5.1-CL- ...

Unable to play replays with custom GameNetworkProtocolVersion set at runtime

UE - Networking - Sep 20, 2023

It seems that when comparing the custom versions for a replay (in the "operator<<" defined in ReplayTypes.cpp), the value retrieved from the FCurrentCustomVersions is not the value set at runtime, b ...

Widget Component Does Not Cast Shadows From Certain Lights

UE - Editor - UI Systems - Oct 19, 2016

The widget component acts differently under different lighting types. For example it will cast a shadow if being lit by a directional light but won't otherwise. It also seems point lights affect t ...

Hang and log spam when making changes to a landscape material with the landscape editor open

UE - LD & Modeling - Terrain - Landscape - Jul 25, 2016

Editor hangs if changes are made to the material which is currently assigned to a landscape while the landscape editor is open. Also spams "LogMaterial: 0.03 seconds spent updating 1 materials, 1 i ...

[CrashReport] UE4Editor_TextureFormatDXT!__delayLoadHelper2() [delayhlp.cpp:323]

UE - Graphics Features - Nov 3, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Unknown exception - code c06d007e (first/second chance not available) Source ...

[CrashReport] UE4Editor-Core.dylib!FThreadStats::FThreadStats()

UE - Graphics Features - Nov 17, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: SEGV_MAPERR at 0x0 Source Context:N/A Most recent user affected CL: 3195953 ...

Incorrect shading for SubSurface profile in the Blueprint Viewport.

UE - Graphics Features - Dec 30, 2016

The Subsurface shading looks incorrect in the Blueprint Viewport window. Adjusting the cvar for r.sss.checkerboard from the default value of 2 to 1 looks more correct and a value of 0 switches back ...