Disabling Online Subsystem prevents the project from loading. On Windows, this produces an error shown in attached screenshot. On Linux, this causes a crash with the attached callstack on project ...
HZB Setup Mips in the GPU Visualizer seems to be taking considerable ms in 4.12 and 4.13 compared to 4.11.2. This seems to mostly affect editor/PIE GPU Visualization but looks like it should when ...
There is an issue with GoogleVR and Android SDK 26 that only occurs when packaging "For Distribution", possibly connected to the SDK 26 change regarding the UiLayer for VR mode. Packaging without Di ...
Setting the values for Fringe Saturation within the Post Process Volume does not seem to have any visual change. The documentation suggests that changing the Fringe Saturation will either increase ...
The [bIsVisible] flag is set to [1] by the following judgment.const bool bIsInDrawRange = DistanceSquared >= Bounds.MinDrawDistanceSq * HLODState.FOVDistanceScaleSq; Judging from this code, I bel ...
This is a regression. Tested in //UE5/Release-5.0 CL20979098 Build mini map fails with an Unhandled Exception while r.Raytracing.Nanite.Mode=1 is enabled in the DefaultEngine.ini. ...
[Link Removed] Release-4.15 stream, latest. I built qagame in debug. Then I run it: trigger prox sensor - vr turns on 'stereo off' - vr off release prox sensor 'stereo on' - crash inside ovr_Submi ...
This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Based on the affected project names, this crash seems co ...
Licensee reports change of behaviour between UE4 and UE5 when reimporting a mesh after changing its lightmap build settings. Change of behaviour occurred in 17404767, which was to fix a similar pro ...
If the user rotates a background blur widget and then tries to resize it, this will cause the editor to crash Note: Widget cannot be opened if the widget is saved in this state. ...