USkinnedMeshComponent::PredictedLODLevel can be set below MinLOD

UE - Anim - Rigging - Aug 12, 2019

 Within USkinnedMeshComponent::UpdateLODStatus_Internal, if the USkinnedMeshComponent does not yet have a MeshObject, MaxLODIndex will be left as 0 and as a result PredictedLODLevel will be set to 0 ...

Single Channels From a Curve Atlas Node Does Not Remap to New Values

UE - Graphics Features - Oct 18, 2019

Single Channels from a Curve Atals Node Does Not Remap to New Values. Working as expected in 4.22 CL# 7053642 Found in 4.23 CL# 8386587, 4.24 CL# 9630693, 4.25 CL# 9615021 This is a regression. ...

Applying Reverb does not work in Audio Volume

UE - Audio - Oct 29, 2019

In current and future versions of the engine, the reverb does not work as intended in the Audio Volume Tested in 4.22.3 (CL - 7043647), 4.23.1 (CL - 9631420), 4.24 (CL - 9846303), 4.25 (CL - 98464 ...

Editing values in ReverbMasterSubmixEffect causes crash

UE - Audio - Nov 7, 2019

Adding and removing Submixes at runtime, then editing the preset causes the editor to crash. Tested in 4.22.3 (CL - 7053647), 4.23.1 (CL - 9631420), 4.24 (CL - 1050688), 4.25 (CL - 10069288) ...

Play Rates are not reverted when HAP Media Plugin is disabled

Media Framework - Nov 11, 2019

Enabling the HAP Media player plugin permanently affects the thinned Play Rates of the Media Player asset. Tested in 4.23.1 (CL - 9631420), 4.24.0 (CL - 10091930), 4.25 (CL - 10091038) ...

Searching Global Illumination inside the details section of a post process volume does not return any results.

Tools - Nov 20, 2019

Searching "Global" in the details panel of a post process volume does not provide Global Illumination as a result, but searching "GI" does. Tested In: 4.22.3 CL#7053642, 4.24 P3 CL#10283392 , 4.25 ...

Show collision command turns on lights that have 'Visibility' set to false

UE - Graphics Features - Dec 2, 2019

Running the console command "Show Collision" when lights are placed in the scene with "Visibility" off results in the lights turning back on. Tested in: 4.22.3 CL#7053642 , 4.24.P4 CL#10387632, 4 ...

AudioMixer has private include in public header

UE - Audio - Dec 4, 2019

It is possible to receive a compilation error when including a public header (AudioMixerDevice.h) because it includes a private header (AudioMixerSourceManager.h)  Tested In :  4.22.3 CL#7053642  ...

Photo Studio's Camera Shots have White Thumbnails

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 6, 2019

In the Photo Studio template project, white camera tracks are showing as the shot previews instead of the realistic looking icon-strip. This was reported and tested in 4.24 Preview 4 (CL-10387632) ...

Cloth Simulation Doesn't Work When Clothing Data Is Applied Before Being Painted

UE - Simulation - Physics - Character - Jan 17, 2020

When clothing data is applied before painting the influence on the section the cloth doesn't simulate. I tested this using the Paragion: Twinblast actionhero skeletal mesh asset. Found in 4.24.1 C ...