GTAO console command minor issues

UE - Graphics Features - Oct 18, 2024

The following ambient occlusion console commands have issues: r.AmbientOcclusion.Compute ? The help text state it only works console but it also works on PC and likely other platforms. r.GTAO.Use ...

SweepComponent fails against non-root bodies of skeletal mesh component in PhysX

UE - Simulation - Physics - Apr 6, 2021

UDN - https://udn.unrealengine.com/s/question/0D52L00005H9X5XSAV/sweepcomponent-never-returns-a-valid-hit-against-skeletal-meshes-when-using-physx?fromCase=1 ...

Instance Static Meshes spawned at Runtime do not have collision

UE - Gameplay - May 8, 2015

Spawning an Instance Static Mesh at runtime does not have collision. This issue appears only in 4.8 Preview 1 and the 4.8 Release branch (tested on CL-2540862), but is fixed in Main Branch as of Ma ...

HLOD build fails depending on the value of Loading Range in the World Settings

UE - World Creation - Worldbuilding Tools - HLOD - Jun 14, 2022

HLOD actors are generated on the outliner, but no geometry is generated. An error occurs in the output log. ...

Crash when after playing media that requires a different conversion shader

Media Framework - Sep 24, 2016

The pixel format conversion code in MediaTextureResource is currently reusing the global bound shader state for different pixel shaders. This is not supported. There needs to be one shader state per ...

LOD dithered fade-out transition does not work since UE5.4

UE - Rendering Architecture - Aug 7, 2024

When DitheredLODTransition is enabled for HierarchicalInstancedStaticMesh, in the previous version (5.1.1), dithering was applied during fade-in/fade-out, but in 5.4.3, dithering is not applied duri ...

Attempting to connect to Perforce source control causes a crash

Tools - Oct 16, 2015

Selecting Perforce from the list of source control options will cause the editor to crash. Crash Reporter [Link Removed] May also be the same as: [Link Removed] REGRESSION? Yes. Issue did not occ ...

Setting an overlay's alpha to 0 does not display as fully transparent

Tools - Feb 19, 2020

Safe zone overlay ignores alpha when set to 0.0 in DefaultEngine.ini. Tested:  4.23.1 CL#9631420 , 4.25 CL#11341939 ...

Blueprint Interface Implemented and Inherited Interface naming is reversed

UE - Gameplay - Blueprint Editor - Nov 4, 2022

Naming for Inherited Interfaces and Implemented Interfaces is reversed in 5.1 and Main. Inherited interfaces act like implemented interfaces, and inherited interfaces appear listed under Implemented ...

Mac Crashing on Editor Launch

UE - Graphics Features - Sep 24, 2015

User reporting he is crashing when launching the Editor "This is a 4.9.1 binary build (latest), I can't give you the exact version because it crashes on the initialisation stage at 0%. The system i ...