Controller Assignments appear incorrect for UI when "Skip Assigning Gamepad to Player 1" is set to true

UE - Editor - UI Systems - Jul 16, 2019

When using a controller to navigate/ interaction with UI it appears that the "Skip Assigning Gamepad to Player 1" option is not taken into account when assigning input for UI. ...

Support Local Coordinate System in FoliageEdMode

UE - World Creation - Worldbuilding Tools - Foliage - Jul 15, 2019

It seems the EdModes can override the widget transform matrix with those methods. Its a matter of deciding what should happen on multiselection of instances. virtual bool GetCustomDrawingCoordinate ...

Blueprint map variable default values are not searchable through Find-in-Blueprints.

UE - Gameplay - Blueprint Editor - Jul 12, 2019

Finding a variable that has a specific default value works for other container types (array, set) but not currently for map variables. ...

Placeable UCLASS specifier doesn't override parent classes NotPlaceable UCLASS specifier

UE - Foundation - Core - Jul 12, 2019

When the child of an actor with the UCLASS specifier NotPlaceable has the UCLASS specifier Placeable it still isn't placeable. This behavior doesn't occur in 4.20.3. Found in 4.22 CL#7053642 Reprod ...

UPaperGroupedSpriteComponent does not override handling for its multiple FBodyInstances

UE - Simulation - Physics - Jul 10, 2019

UPaperGroupedSpriteComponent does not properly update its physics data at runtime, due to relying on the inherited UPrimitiveComponent functions that do not handle its multiple FBodyInstances. ...

Bottom of Media Player Video clamped on Oculus Quest

Media Framework - Jul 10, 2019

On Oculus Quest - The bottom portion of Media Player Textures are clamped. Confirmed in 4.24 MAIN @ CL 7226586 ...

Imported animations don't import correctly when using same import settings as skeletal mesh it's based off

UE - Editor - Content Pipeline - Datasmith - Importer - Jul 10, 2019

When importing an animation using the same import settings as the imported skeletal mesh it is meant for part of the mesh is rotated 90 degrees around the root. The files that were used to verify th ...

Staticmesh asset sometime mess material ID when reimporting fbx or get rebuild

UE - Editor - Content Pipeline - Import and Export - Jul 9, 2019

We need to investigate more what happen during this reimport with the material ID. The asset can also be broken when the DDC get dirty and the asset is rebuild. ...

Slowly Scaling Widgets reveals a slight jitter

UE - Editor - UI Systems - Jul 9, 2019

When scaling a widget slowly it appears to have a slight jerkiness as it is resized ...

Investigate removing reliable sequence synchronization from UActorChannel::SetChannelActor

UE - Networking - Jul 8, 2019

UActorChannel::SetChannelActor contains old code to synchronize the channel sequence numbers for a connection if the channel index is reused. This seems unnecessary now that we intentionally update ...