Packaging for Android fails with the GPU Lightmass plugin enabled. A customer reported this and I was able to successfully repro it, however my callstack was different. I'm attaching my logs and cal ...
A crash occurs after adding an additional camera track, undoing the additional, and then calling garbage collection Appears to be the same callstack found here [Link Removed] ...
When removing an item from a list view the editor will crash when trying to update. ...
On welding physics bodies during primitive component attachment, UPrimitiveComponent::WeldToImplementation() calls GetRootWelded() and then GetBodyInstance() on the returned root. This searches by b ...
When using Steam VR in combination with the Multi-User Editing plugin and the Virtual Production Utilities plugin the engine crashes when adding a bookmark while a server is running. ...
The Editor will crash when attempting to delete a variable from a Blueprint struct. This crash does not seem to happen if save the map with the actor in it. ...
Also Reproduced in Main Promotable-CL-2479729 After importing and saving a texture which is non power of 2 and not an hdr texture, when you set the Maximum Texture Size in the Texture Editor's Comp ...
When switching to an audio device with an unsupportedly high sample rate on XBox, XAudio2System->CreateMasteringVoice will crash. Ideally, it would give a warning instead and swap to the null render ...
Nativized packaging fails when attaching paper Flipbook component to a parent paper Flipbook component that is Inherited. ...
When removing gameplay effects by tag, if the tag that is being removed has other tags that are dependent on it in a cyclical way an "array out of bounds ' error can be triggered. ...