Crash editing Landscape Splines with Level Sequence Open

Tools - Mar 6, 2017

A crash occurs when attempting to transform a landscape spline with a Level sequence open. It is important to note that no key framing or animating of the landscape spline control point is occurrin ...

Launching game on Oculus Rift through SteamVR reverses hands

UE - Platform - XR - Sep 13, 2017

When launching the VR Template for example on Oculus Rift but through SteamVR using -hmd=steamvr and disconnecting htc Vive, the player's hands are reversed. Important for titles that want to sell ...

Spawned skeletal animations don't animate

UE - Anim - Sequencer - Oct 30, 2017

Enabling For Distribution doesn't set config to Shipping in DefaultGame.ini

UE - Platform - Mobile - Nov 29, 2017

After I ran the above steps and then packaged for Windows and iOS (using File > Package in the editor), my resulting executable was Shipping. So far this issue is cosmetic / confusing to the user ...

Disabling all AnimBP assets for nativization causes an EDL circular load check on QAGame launch for the QA-Animation map.

UE - Gameplay - Blueprint - Sep 6, 2017

Encountered while attempting to disable all AnimBP assets for nativization as a workaround for [Link Removed]. ...

DataTable CSV export; First member of Array not exported if set to default value

UE - Gameplay - Blueprint Editor - Mar 26, 2018

When using a struct as a type for TArray and first element of the array has first member variable of the struct set to default, it is not exported to *.csv ...

Frame 0 event does not get triggered when using SetPlaybackPosition

UE - Anim - Sequencer - Apr 17, 2018

An event at frame 0 of a sequence does not seem to get called when using "SetPlaybackPosition 0" to reset the playback position to the start. This seems to be a regression. 4.17.2, the frame 0 even ...

Assert when having too many VR devices

UE - Platform - XR - Aug 31, 2018

Internal team is encountering a crash when adding too many VR devices. Email thread titled "Re: Crash Logs" The bug is an internal limit of devices the code supports, which is 8. If a controller o ...

Unable to export UCX_mesh without UVs or generate mapping coords option ON

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 4, 2018

When welding collision between Third Person UE4 Mannequin's left foot ball, to left foot in physics tab results in an Engine crash.

UE - Simulation - Physics - Jan 30, 2019

When using a Third Person UE4 Mannequin, Opening the Physics asset tab, and welding the collision between left foot ball, to left foot results in an Engine crash. Additional Note: Using the same ...