Incorrect display of NavLinks when bFailedNavLinks is enabled

UE - AI - Navigation - Oct 10, 2024

When bFailedNavLinkNavLink is enabled in RecastNavmesh, some NavLink points are debugged and others are not depending on the position of the NavLink point. In the sample project, enable bFailedNavL ...

Compatible Skeleton Animation does not retarget the same on duplicate skeleton

UE - Anim - Rigging - Retargeting - Jan 29, 2026

If a mesh is exported from the engine, reimported as a new skeleton and mesh, and then marked as a compatible skeleton. Animation will have slightly different rotations playing on the skeleton. ...

JsonObjectToUStruct removes _ClassName from input FJsonObject, breaking repeated deserialization

UE - Foundation - Mar 18, 2026

FJsonObjectConverter::JsonObjectToUStruct removes _ClassName from nested JSON objects during deserialization. Removing Obj->RemoveField(ObjectClassNameKey) from ConvertScalarJsonValueToFPropertyWit ...

When typing Korean in Slate using FTextInputMethodContext, characters outside a specific range are not entered

UE - Editor - UI Systems - Slate - Apr 7, 2026

Descriptions After getting the below message LogTextStoreACP: Verbose: GetTextExt - From 33 to 34 A line break past that range is inserted. However, when typing Korean, the correct range is not s ...

Lock Actor Movement doesn't prohibit rotating an object by turning the viewport while piloting it.

Tools - Jun 12, 2015

If you pilot an object and wish for it not be moved, such as a camera, you can use the Lock Actor Movement option. This will stop the object from moving, but it will not stop the object from being r ...

Log Text, Log Location, and Log Box Shape, do not appear in Blueprint Visual Logger or Output Log

UE - AI - Jan 24, 2016

Debug information from blueprint visual loggers (log text, loglocation, logboxshape) do not print to either the message log or output log. This can be problematic as the visual debugger specifically ...

Flickering windows with four player PIE on Laptop Geforce cards

UE - Graphics Features - Oct 1, 2015

Flickering windows with four player PIE on Laptop (mobile) Geforce cards. See attached video, or video link from the answerhub thread. It happens repeatedly and very frequently. ...

Objects do not Scale relative to their Temporary Pivot Point (Alt+MMB Click)

Tools - Mar 19, 2015

After temporarily moving the pivot point (Alt+Middle Mouse Click on the center of the translate tool), you can switch to scale. However, the object still scales from it's original (permanent) pivot ...

Input Bindings losing rename information after re-opening project

If an input binding is renamed and the editor closed and re-opened, the input binding will revert to it's original name. ...

Retriggerable delays do not work on tick events

UE - Gameplay - Blueprint - Mar 18, 2015

Retriggerable delays and the nodes after are not recognized when triggered by tick events. ...