Ensure after undoing the translation of a copy and pasted landscape

UE - LD & Modeling - Terrain - Landscape - Jan 24, 2018

This is occurring in both 4.18 and 4.19 release branches. ...

Blueprint nativization does not properly convert references to other Blueprint class types marked NotForServer/NotForClient during export tagging.

UE - Gameplay - Blueprint Compiler - Jan 24, 2018

Example: Widget Blueprint classes do not get nativized for WindowsServer configs when 'Load Widgets on Dedicated Server' is false (i.e. NeedsLoadForServer() returns false). As a result, if another c ...

UE4 Crashes if multiple Vive Trackers or Lighthouses are used

UE - Platform - XR - Jan 24, 2018

User reports that if more than 5 trackers are connected, UE4 crashes Suggested fix: Root cause of bug is related to the fact that UE has no setup to receive input events from Vive Trackers. (we ha ...

[CrashReport] UE4Editor_WmfMedia!FWmfMediaTracks::AddTrackToTopology() [wmfmediatracks.cpp:923]

Media Framework - Jan 23, 2018

One simple comment from a user:Editing a blueprint which contained a media player. ...

[CrashReport] UE4Editor_Landscape!ALandscapeProxy::UpdateGrass() [landscapegrass.cpp:1946]

UE - LD & Modeling - Terrain - Landscape - Jan 23, 2018

No user comments on crash group ...

Debug Console output remains on screen after closing VR Preview if "Debug in stereo layer' is enabled

UE - Platform - XR - Jan 23, 2018

Affects VR Preview in Editor Reproduced in 4.18.3 CL 3832480 and 4.19 P1 CL 3837072 ...

Live Link Tab Displays "Unrecognized Tab" On Open of Project

OLD - Anim - Jan 23, 2018

When reopening a project that has Live Link docked to the editor's tab, the Live Link tab reads as "unrecognized tab" ...

Details customizations with object references can cause map loading to fail.

Tools - Jan 23, 2018

This crash can be reproduced by adding a graph editor to a details customization.  This crashes because the graph editor is holding a strong reference to the graph object on the actor component duri ...

Draw Debug String appears to render in the wrong location

Tools - Jan 23, 2018

Draw Debug String appears to render in the wrong location when changing the scaling for a monitor containing the editor. ...

UMG Animations do not play while the widget is offscreen

UE - Editor - UI Systems - Jan 22, 2018

Currently, widget animations are updated in UUserWidget's NativeTick. Widgets do not tick when they are offscreen (as intended), but as a side effect, animations are paused and will resume once the ...