When creating fracturing a mesh in PhysXLabs vs UE4 fracture tool with both using Voronoi fracture and set to 25 chunks will give different results. The mesh (Attached below along with reference i ...
Description: When using lots of static meshes placed in the scene and using level streaming to switch levels out can cause standalone game to crash while loading the map back in. For example, if you ...
When naming a project ending with "Engine" whether there is a "_" or no space separating the name will result in a build error in VS. See attached image for error output. ...
If any tabs are undocked from the main viewport and another tab is then docked to the main viewport it will hide any undocked tabs. This only appears to affect tabs that in the Menu > Window with ex ...
If a user makes an enumerator in C++ and sets one of the variables to Hidden and doesn't make it the last variable of the enum, it will cause issues with the numbering of the enum when using the Sel ...
If a static object has 'Use Complex collision as simple' set as its collision type, it'll collide with a player but will not collide with objects that are dynamically simulating physics. ...
If a user does not have visual studio installed, they are not able to create new Blueprint script components and are given the error message "No compiler was found. In order to use C++ code, you mus ...
If a value other than 0 or 1 (Ex. 0.1) is put into the 'Scale Value' parameter for the Add Movement Input node, any clients will respond as if the value is 1. User claims this worked in 4.6. ...
Dragging an editor tab around (blueprints, material, content browser, etc.) causes the tab to jump around the screen. EDIT: Attempting to wire blueprint and material editor wires produce the same e ...
Setting a FActorSpawnParameters' variable's Template to "this" and then spawning an instance of the static mesh actor using the parameter causes the editor to crash. ...