Nodes that were previously under the context sensitive list no longer appear, unless you turn off context sensitivity. This is occurring with 'line trace' as well as 'break hit result' from the nod ...
Macro Inputs and Outputs cannot use ECollisionEnabled Enum as a variable type. ECollisionChannel and ECollisionResponse are available. ...
Launching standalone or a packaged game that forces fullscreen at launch does not gain control of mouse/keyboard input until after the screen is clicked on. ...
Object collision ignores landscape components that have been retopologized if the landscapes collision mip level is set to 1 instead of 0. ...
Flying pawn from Flying Template does not collide with landscapes. ...
When packaging a blank blueprint project in the versions mentioned, it adds the 'Slate' folder content to the final packaged product. I am not sure this is intended as the user does not need any of ...
When a build has been packaged using shipping options, square root falloff settings cause landscape to incorrectly render. Note: When downloading the files, please note that the WindowsNoEditor fo ...
Landscape Mountains experiences heavy performance drops at various locations on map, specifically around ice lake in middle of map or when crashing. FPS varies from 50 FPS down to 11 FPS. ...
The transition ratio getter simply uses ElapsedTime/Crossfade for the alpha on the transition. Normally this is sufficient, although if you blend between two states A and B such that you interrupt ...
When an Arrow Component is added to a blueprint and made visible in Game, a GPU Particles collision will fail until the arrow component is outside the Camera Frustum or turned back to hidden in game ...