Attempting to set the Pressed Sound for Widget Style dynamically never actually sets the sound. When you click the button, you get no pressed sound. However, when setting the Pressed Sound through t ...
Attempting to spawn a copy of an actor that has components that were added to an instance of that actor in the level causes a crash. Spawning the actor without adding additional components to the in ...
When generating a random number using FMath::RandHelper() in the constructor of an actor, attempting to print that same number on BeginPlay returns a different value than the constructor. However, ...
In an actor blueprint with a scene component blueprint as its root, if you add a child object to the scene component blueprint, and then go into the scene component blueprint and set the location to ...
In the Character Movement Component, setting the Plane Constraint Normal to a value other than default, and then attempting to change the value back to the default does not revert to the default val ...
When using move component to to move a component, and then calling Destroy Actor when the actor overlaps another actor, a crash occurs. In this case, the user was attempting to move their static m ...
When an AI controlled character has a component attached to a socket on it's mesh, MoveTo will move in a sporadic way, making the character move rapidly in random directions on its way to its destin ...
When the plugin wizard is used to create a new third party plugin and restart the editor as prompted, there is a prompt to rebuild the plugin/project. On Windows this rebuild happens successfully a ...
When attempting to compile Unreal Lightmass in the 4.11 source build, a compiler error pops up when using Visual Studio 2015 Update 2. Error Message: "d:\unrealengine-release\engine\source\program ...
Attempting to upgrade a project from 4.10 to 4.11, or 4.11 to 4.12 with the LightPropagationVolume plugin disabled causes it to crash. Found in converting a 4.10 project to 4.11, and reproduced con ...