Exporting an alembic skeletal mesh that has been imported and then exporting it to FBX using the asset actions options will cause a crash. Tested with: Crash - 4.13.0 Binary CL-3106830 Crash - 4.1 ...
Duplicating a group of overlapping stationary lights that produces the red 'X', and setting the copied group to 'Static' or 'Movable' will maintain the red 'X' on one of the light components. Note ...
When importing alembic files into a project that has "Generate mesh distance fields" enabled the editor will crash. ...
Split Pins in the AnimGraph of an Anim Blueprint become disconnected after Editor Restart Regression: YES. This does not occur in 4.12.5 CL:3039270 I also tested this in latest 4.13 Releases CL:3 ...
'Can Jump' functions differently in 4.13 User Description: "Can Jump" doesn't update in an appropriate manner in 4.13. In 4.12 it would return true while grounded, false while in the air, and the ...
When alt dragging a skeletal mesh with another actor attached to a socket the relative position of the attached actor will be set to 0,0,0. The relative offset for the copied attached actor appears ...
Attempting to generate abstract class from blueprint crashes editor on compile. Frequency: 4/4 ...
Leap motion hands cause Begin Overlap event on every tick in VR. Tested on Oculus, but might occur with Vive as well. ...
When spawning a pawn that has a PawnMovementComponent attached and destroying the pawn, if a pawn with the same name is re-created it will be missing the PawnMovementComponent. ...
When using the Get Random Point in Navigable Radius node, every few points return an invalid value. Found in 4.11.2 binary. Reproduced in 4.12 Preview 2, 4.10.4 binary, and Main CL 2962354 ...