Customer reported this issue in Salesforce. I repro'd this issue in 4.25.3, 4.25.4, and 4.26. Therefore marking it as not a regression. Renaming the variable something like "LifeTimer" does not res ...
When NetworkRemapPath was refactored in 4.26 to support replay connections via the rep graph, the check for duplicate level id on the driver was lost in the new code path. This causes the demo driv ...
Since a player controller only exists on the server and on the owning client, calling a multicast from one isn't really a supported operation. However, this case is still handled cleanly when RepGra ...
Foliage Instance Static Meshes do not affect the Navmesh. I tried changing the Custom Navigable Geometry to 'Yes' & 'Even if Not Collidable' but got the same results. Repro Rate: 4/4 Tested this i ...
Regression: Tested in UE5/Release-5.0, and the issue does not occur, so regression is yes This issue also occurs when you set "Enable alpha channel support in post processing (experimental)" to "Al ...
Reported from our partner Babooblab: The UDN Customer does not give any detailed information to reproduce the issue. However they specify the kind of issue (stack overwflow) and give a possible sol ...
When you attempt to access MIDIDeviceController.h in your own project, it'll fail when you include it. This is the main error, while the other is a syntax error: missing type specifier - int assume ...
When packaging with only support for DirectX10 RHI, the editor will crash after hitting "OK" on the window that mentions that the Global Shader Cache file is missing. This was encountered while run ...
Currently r8Unorm_srgb is required by virtual texture lightmap, and the Metal RHI simply forbids r8Unorm_srgb on Mac platform. Since the latest MacOS 11.0+ have the support of r8Unorm_srgb, we shoul ...
Crash when editing a FRuntimeFloatCurve curve exposed through EventTrack or a self-made Struct from the sequencer key edit window. FRuntimeFloatCurve does not support Expose to Cinematic, so this m ...