Namespaces in skeletal mesh FBXs are coming in as prefixes to the bone name. This issue did not appear in 4.19.2 (CL-4033788), as seen in the attached picture. This issue was reported and tested in ...
There are no dynamic shadows on translucent materials in the "iOS Preview" for the preview rendering level. Working as intended in 4.16 CL# 3561208, 4.17 CL# 3658906, and 4.18 CL# 3832480. Found i ...
Crash on startup If a cubemap texture for a skylight is set in the constructor. Attached images of where the user thinks the crash is coming from. Works Properly in 4.19 CL# 4033788 Found in 4.20 ...
When importing Animation FBX files into 4.20 the following error is received: "Failure to Import - Mesh contains root bone as root but animation doesn't contain the root track." The importing proce ...
Various settings within the Editor Preferences window get saved within the project instead of the Editor. If someone were to heavily modify their Editor Preferences they would have to set it up agai ...
Attempting to open a .generated.h file using intellisense results in an error due to the file not being found as the proper search file paths were not added when generating the project files. Pleas ...
A plugin created in 4.19 automatically includes an entry for the plugin's Public directory in the PublicIncludePaths array in the Plugin.Build.cs file. Plugins created in 4.20 no longer automaticall ...
If you have a mesh with a rotated box in its simple collision primitives, that box won't be in the correct position if you scale the mesh by -1. This issue was reported in 4.20 (CL-4212847) and rep ...
When the scale of a mesh is changed on the Server, the collision change of that mesh is not replicated properly to clients, resulting in the collision being different between the server and client. ...
It is not possible to debug a project in the Editor if the project's Editor target uses a unique target build environment. When attempting to debug, Visual Studio looks for UE4Editor.exe, when it sh ...