Summary A licensee has reported a crash with HDR.Details A UDN customer has reported that 4.27.1 still crashes when they attempt to enable HDR on macOS. The report also states that the iOS build cra ...
If a project is packaged with a plugin that contains a custom struct and a function that takes that struct as a parameter, the game will crash when the executable is run. [Link Removed] ...
The editor crashes when attempting to open a widget blueprint. ...
FControlRigBlueprintActions::CreateNewControlRigAsset is crashing in ResolveObjectHandleNoRead. Looking at the control rig in UControlRigBlueprint::Serialize, it's marked as pendingkill but I'm uns ...
This is a commonly reported crash from Mac users in the community. The repro steps are currently unknown, and appear to be varied based on user information below.zoomed out quickly while in a bluepr ...
When trying to copy a setter node for a GameplayTag variable from one eventgraph to another eventgraph the engine crashes. If the blueprint that is copied into has a GameplayTag variable with the sa ...
The PlayerCameraManager will cause the engine to crash if you set the first element to 'none' under the Camera Modifier. ...
The cause of the crash is out-of-range access to the array. ExcludeDecals eliminates the mesh instance to which the decal material is assigned, but it seems that the MeshCommand has been registered ...
It seems that when a section of the Visual Logger is detached from the window as a whole and then that window is closed when docked next to the Content Browser, then the engine crashes. However, whe ...
Crash occurs when selecting a different type for a variable in the My Blueprint panel. The crash does not occur when doing this in the Details panel. This does not occur in UE4/Main. Similar to [ ...