The licensee was not able to make static meshes with the correctly disabled sections from a skeletal mesh in the current implementation of the "Make Static Mesh" button in the editor. They have prov ...
Nanite mesh is not culled because "DrawInGame" value in the primitive uniform buffer is always 1. Can be fixed with below modification:// in FPrimitiveSceneProxy::FPrimitiveSceneProxy DrawInGa ...
Instanced static mesh component does not add instances transforms to PerInstancePrevTransform array when using UInstancedStaticMeshComponent::AddInstances. Additionally Updating the transforms of th ...
When called from Python, in 5.1 the load level invocation results in a kernel panic style crash of the editor, with a message about the map leaking memory and not being able to be garbage collected ...
Projects crash upon opening with the PixelStreaming plugin enabled. ...
In the world settings of any level, changing the max undilated frame time to a negative number results in the editor crashing. ...
In Persona, moving a socket around is not affected by any changes to snapping (scale or size). Rotation is affected however. This is similar to [Link Removed], but according to James Golding there ...
Actors that are locked in the regular editor are able to be moved in VR Editor. Reproduced in 4.17.2 CL 3658906, 4.18.2 CL 3794801, and 4.19.0 P1 CL 3837072 ...
No longer able to paint foliage when new Collision Object Type is applied to the landscape. Reproduced in 4.17.2 CL 3658906, 4.18.3 CL 3832480, and 4.19 P5 3898826 ...
Landscape disappears from scene if added to a sequence, selected in scene, and the one of the tracks in sequencer(not the landscape that has been added) is selected again Landscape was added to t ...