Specular Displays Incorrectly In ES2

UE - Platform - Mobile - Dec 15, 2016

Specular seems to be much brighter in ES2 to the point to where a bright specular highlight will appear even with a value of 0. ...

Foliage LODs do not appear to use the base LODs lightmap any longer

UE - World Creation - Worldbuilding Tools - Foliage - Dec 16, 2016

LODs used with the Foliage Tool are no longer being shadowed accordingly with their baked lighting from their base LOD. Originally they would stay consistently lit, where as now the lower LOD transi ...

Blueprints converted to static mesh with negative scales for a component will invert the faces

Tools - Dec 19, 2016

Negative scaled static mesh components in a blueprint will invert their faces when converted to a static mesh. Note that this does not happen in the following situations: If the BP is scaled negat ...

Audio plays through Oculus headset in standalone (even when HMD is not in use) if oculus HMD is plugged in

UE - Platform - XR - Dec 19, 2016

Audio plays through Oculus headset in standalone (even when HMD is not in use) if oculus HMD is plugged in. The sound plays through the headset in standalone when the HMD is not is use ...

Alembic Geometry Cache is corrupted on reopening of project leading to crash

UE - Foundation - Core - Dec 20, 2016

Alembic Geometry Cache crash when re-opening the project and a map that contains this asset or adding it to any existing/new levels will instantly crash the editor. This asset works correctly in the ...

Crash when using Set Collision Response on a Destructible component

UE - Simulation - Physics - Destruction - Dec 20, 2016

Crash when using Set Collision Response on a Destructible component. The repro is using the Construction Script but this also happens using Event Begin Play in the Event Graph on play. It crashing ...

BP instance does not match C++ class instance after code change.

UE - Gameplay - Blueprint - Dec 21, 2016

Changing a component's collision setting in a class constructor will update new instances of the class/component with the collision change, but new instances of a child BP do not reflect the change. ...

Using Set World Origin Location will cause the player pawn to stutter

UE - World Creation - Worldbuilding Tools - World Composition - Dec 22, 2016

Using Set World Origin Location will cause the player pawn to stutter. The faster the player is moving, the more prevalent the stuttering becomes. User Description: I have encountered a problem wh ...

Crash occurs when opening a Blueprint that contains a variable that is of a type of a child of the Blueprint, as well as a component containing instanced UObjects

UE - Gameplay - Blueprint - Dec 23, 2016

A crash that is possibly the result of a circular dependency can occur if a Blueprint containing an ActorComponent with instanced UObjects and a variable that is a type of a child of itself is opene ...