Blueprints that include a macro that includes one of their own functions are unable to compile. The error message that is given is: Error Could not find a function named "MyFunction" in 'ActorBP_C'. ...
A licensee is reporting some unexpected behavior when attempting to replace references on Foliage Types already painted in the world. What happens after the references have been replaced, are the n ...
-Character no longer jumps to full height when on client when setting maxholdtime to anything above 0 in character blueprint ...
Top Crash in 4.18 release Users have provided no comments on the issue Source Context:// Read single jobs 651 { 652 int32 SingleJobHeader = -1; 653 OutputFile << Si ...
This issue doesn't occur using a project with source code This issue doesn't occur in a blueprint project if For Distribution is disabled (using a development certificate and provision) So far this ...
VoIP between client and host is lost upon transitioning levels. ...
Physics object from a streamed level does not interact with other physics objects in persistent level. ...
Moving a water body lowers performance on the engine. The fps drop from 120 to 30 and ms spike from 8 to 30. This issue occurs in 5.0 Binary and 4.27 Binary on Windows. On Mac, FPS drop and ms spike ...
Attempting to merge two spline actors causes the Engine to crash. This issue occurs with the Steps to Reproduce regardless if there are more branches added to the tree branch spline/enabled, and reg ...
Licensee found that when creating a UObject class with DefaultToInstanced and EditInLineNew specified, and then a derived BP was created using the UObject class and used as a variable type in an act ...