Before UE4.12 A user could drag a folder and its sub-directories from the Finder in Windows into the Content Browser and it would keep the folder structures. Now, doing the same results in the asset ...
When running the construction script of an actor blueprint, user-defined variables are reset to NULL each time the script is run. This seems inconsistent, as if the variables are set to Expose on S ...
After importing a skeletal mesh FBX (*IMPORTANT: With "Import Mesh" not selected the first time) the option box to "import mesh" disappears and the user is forced to use the originally selected "ske ...
When reimporting a static mesh settings that have been changed in the Static Mesh Editor will be reset to the defaults. ...
A crash occurs when attempting to save a level after building static lighting for a large landscape. I was originally investigating a memory leak issue with landscapes, and the user provided the pa ...
[Link Removed] Release-4.15 stream, latest. I built qagame in debug. Then I run it: trigger prox sensor - vr turns on 'stereo off' - vr off release prox sensor 'stereo on' - crash inside ovr_Submi ...
The logic in the AssetManager to determine if a scanned Blueprint should be added to the primary asset directory is wrong if that blueprint has an active redirect targeting it. The simplest way to r ...
From User Bug Submission: When an actor/component (e. g. a camera) rotates around another object using the rotation lag of USpringArmComponent, it cannot rotate to the top or the bottom. At these ...
When using a curve table on android it appears that keys with duplicate values are removed. Link: [Link Removed] ...
When Use mouse for touch is enabled, the button fires onreleased event. Here is what I investigated. Use mouse for touch enables gesture action in the button that leads to LongPress gesture fires ...