Using the same import settings in UE4.8 and UE4.9 will result in a different number of frames of an animation being imported from the same FBX file. If you import the same fbx animation which in M ...
When you right click on a Skeleton and select "Retarget to another Skeleton," in the subsequent "Select Skeleton" pop up Window, compatible skeletons are not visible when "Show Only Compatible Skele ...
Packaged game without IOStore never hits this error. ...
An Actor with Run Construction Script in Sequencer set to true doesn't render out correctly with Movie Scene Capture or Move Render Queue. While previewing the Sequencer the actor moves as expected. ...
When Niagara FX of a recording actor is spawned during taking a record, that FX behavior must be recorded and able to be playbacked. However, Niagara Component Auto Activation by BP node is not reco ...
FKConvexElem::CalcAABB was ignoring the elements currently defined transform, and only scaling. This means that any actor that has a transform (not just Merge Actors) could potentially have very dis ...
In the vehicle template, vehicle wheels ignore collision settings of the vehicle when they are set to custom and altered. ...
Using a struct containing an instanced object property as the value for a TMap results in a crash if a Blueprint of the class containing the TMap is subclassed and the child Blueprint is opened the ...
When running in the Editor, actor owning a UCameraTestComponent that sets DesiredView.Rotation Pitch below -90 or over 90 will attach to the Editor Camera as if it was being piloted. The licensee re ...
When CopyActorProperties is used with a target being a template such as a blueprint, it can copy and serialize EditInstanceOnly Properties. ...