Packaging fails in a C++ project when the Project Name field (Project Settings->Description->Project Name) contains an apostrophe. I've attached the logs from the 4.15 version of the project. Thi ...
The Difference node no longer updates after the first call. It appears to save the values passed into it on it's first call Note Possible workaround: If a clear node is used on the difference node ...
Crash on built project from Manual focus change of Cine Camera as Player Pawn Regression: Effects version 4.13.2 , 4.14.3, and 4.15.0 binary versions ...
Particle frequency doesn't appear to have any visible influence on the particle system. You can test this by changing the particle frequency value on the particle system in the attached project. ...
Hierarchical Instanced Static Mesh have a fill color when selected. This isn't consistent with how static meshes appear when selected. Normally they only have a colored outline that appears. There i ...
[Link Removed] "ProfileGPU" Command Crashes Standalone Game on Mac but not on a Windows PC. Regression: No ...
Renaming a material isn't reflected in the Static Mesh Editor until it is closed and reopened. User Description: Let's have imported static mesh with material. Then select material using "Browse t ...
FPropertyEditorInlineClassFilter IsUnloadedClassAllowed and IsClassAllowed use the confusing IsA semantics. In the IsUnloadedClassAllowed, the usage seems wrong completely. It seems like the real i ...
It currently takes two attempts to clear the default text from a Text Block widget. The first time you try, the property will repopulate with the previous string. ...
(User provided info) Crash (check fail critical error) if you try to load a UTexture's data (eg UpdateResource() or PlatformData .. Mip .. Lock/GetCopy) inside a PostLoad of anything during an Open ...