Realtime Rendering toggle disabled after using Cloth Painting

UE - Runtime - Deformable - Jul 29, 2021

After finishing cloth painting, the ability to toggle Realtime Rendering in the viewport is greyed out. Additionally, the Disable Realtime Override button doesn't seem to have any effect. This probl ...

abnormal planar reflection with niagara

UE - Rendering - Architecture - Niagara - Sep 21, 2021

repro step:create new projectdownload attached file and unzip to content folderopen the map "newmap" in "app" folderplay in editor and look at the plane (see video) [Link Removed] [Link Removed] ...

Overriding Component class does not work properly in grandchild class BP

UE - Framework - Blueprint - Feb 22, 2023

If you set ComponentClass override in child class BP and grandchild class BP respectively, it is ignored in grandchild class. This issue is probably related to [Link Removed] ...

Ensure in GatherSubobjectData

UE - Gameplay - Nov 27, 2023

An ensure in GatherSubobjectData is being hit under certain inheritance conditions. This appears to be similar and potentially related to [Link Removed] ...

Add Substrate Material Support to Lumen Performance Overview

UE - Rendering - Features - Shading Models - Feb 10, 2025

There is a discrepancy when inspecting Substrate materials in the Lumen Performance Overview. Compared to viewing non-Substrate materials the overview show all surfaces in red indicating that Lumen ...

Disabled Skeletal Mesh Sections cause Shadow Ray Tracing Flicker

UE - Rendering - Features - Ray Tracing - Dec 12, 2025

If a skeletal mesh has a section disabled the ray traced shadow will flicker when the camera or itself moves. Previously in 5.6.0 no raytraced shadow would appear if a section was disabled. This wa ...

Cannot move instances of a hierarchical static mesh component in the blueprint editor viewport

UE - Gameplay - Components - Apr 12, 2016

Can move individual mesh instances of a regular instanced mesh component in the blueprint editor, but not hierarchical ones. Originally reported as a pull request in [Link Removed], but we rejected ...

Landscape components render black

UE - LD & Modeling - Terrain - Landscape - Dec 1, 2016

Workaround:Open the Landscape Material and click SaveReload the level Landscape components render black upon first-time compile. Observed in QA-Landscape - several chunks of the Landscape were bla ...

Ensure fires during nativized build while packaging for any BP class based on UAnimNotify

OLD - Anim - Oct 25, 2018

Cooking will fail while attempting to convert a non-data-only Blueprint class based on the native UAnimNotify class when Blueprint nativization is enabled. Workaround in lieu of a fix would be to e ...

Certain combinations of 'bRenderStatic' and 'bNoSkeletonUpdate' on SkeletalMeshComponent produce undesirable behavior.

UE - Graphics Features - Aug 7, 2019

Issues observed:  - When bRenderStatic is on and bNoSkeletonUpdate is off, CachedMeshDrawCommands takes a significant chunk of time, because the scene primitive transform is being updated every fra ...