Commandlet Exits With Code -1073741819 and Exception FPlatformMisc::RequestExitWithStatus(1, 3, WindowsPlatformCrashContext.EngineUnhandledExceptionFilter)Engine exit requested (reason: Win RequestExit; note: exit was already requested)

UE - Foundation - Apr 9, 2025

When a commandlet is run it successfully completes but does not terminate the engine correctly. It appears that multiple requests are made to terminate the engine process these subsequent engine ter ...

Physical materials cannot be queried

UE - Rendering Architecture - Materials - Feb 12, 2015

Physical materials placed on starter content shapes always return as invalid for any trace or collision query. ...

Landscape Layer Blend Nodes Improperly Update when Input Pins are Changed from Weight/Alpha to Height Blends

UE - LD & Modeling - Terrain - Landscape - Jun 3, 2015

Landscape layer blend nodes do not properly update input pins when layer pins are changed from alpha/weight blends to a height blend if the pins are populated during the change. ...

Adding Multiple Scene Components to an Actor Causes Parenting Errors

UE - Gameplay - Components - Jan 5, 2016

Attempting to add multiple instances of a Scene Component that was created in code and contains a component such as a Box Collider causes the Box Colliders of each Scene Component to be parented to ...

New Relevant Anim Time Transitions not working initially

OLD - Anim - Sep 16, 2015

Using the new "Get Relevant Anim Time Remaining" Node, transitions don't read the relevant anim until the second time passing through the state. *See attached image. In contrast, using the old "Tim ...

Client crash on seamless travel in DataReplication with lag

UE - Networking - Jan 11, 2016

When server traveling, client may crash due to lag while attempting to replicate object/property. ...

Renaming Function Parameters Silently Disconnects Pins if Function is in Use

UE - Gameplay - Blueprint Editor - Feb 9, 2017

Changing parameter names on a function that is in use in another blueprint breaks the pin connections without warning if the blueprint is not saved before restarting the editor. See the licensee's ...

Preserve Non-Uniform Scale doesn't work for child actors

UE - Gameplay - Components - Feb 16, 2017

Preserve Non-Uniform Scale doesn't work for child actors when they are scaled smaller than the parent. Licensee Description: I just noticed that the option does not seem to work if the object is p ...

Planar Reflections Cause Big Performance Hit In Packaged VR Projects

UE - Platform - XR - Jan 22, 2020

Planar reflections notably lower performance in packaged VR project. Linked is an example project and an example package. [Link Removed]. This was tested on a Vive Pro and Oculus Rift(not Rift S). ...

"Reference space" when exporting LevelSequences with "Override Instance Data"

UE - Anim - Sequencer - May 15, 2024

When exporting a Cinematic Camera as FBX and importing it back, all transforms and Camera view are shifted. This happens when in Level Sequence Actor has the property "Transform Origin Actor" set to ...