Importing user provided Camera FBX will crash on closing the Matinee window in Matinee Fight Scene level. I cannot reproduce a crash in a blank project with this asset. Attached: Crash.zip - Inter ...
Dragging off the result of the Ease function and selecting Add Reroute Node creates a wildcard reroute node that is not connected to the Ease output. The two nodes cannot be connected. ...
A user reported an issue resulting in a crash with callstack pasted below. After a brief investigation I've found that user was able to successfully compile a blueprint where a function taking an ...
While importing a json file with a large amount of sprites, memory usage spikes. The test asset uses a 2000x128 texture with 1024 elements. ...
Cannot derive from ADecalActor in your game modules as not all of the functions are exposed and you get linker errors. ...
A licensee reported a visual difference, possibly related to bloom or specular when updating from 4.8 to 4.9[Image Removed] After looking at it with Visualize HDR on, Martin commented the following ...
A licensee has reported that the normals for their tilemaps upon initial load of the editor are flipped. This is also true when they launch their packaged project. All the normals of their tilemaps ...
Reported by Twitter user, "Does #UE4 seriously not support importing greyscale textures anymore?" ...
The licensee has stated that convex mesh generation is failing in KAggregateGeom.cpp from the function KConvexElem::HullFromPlanes. Here is the code snippet they provided: if(!Polygon.Split(-FVecto ...
When importing a skeletal mesh there is an issue where the normals of the face do not update with the faces of the inside of the book as it opens. This can cause a noticeable shadow issue, which cou ...