[CrashReport] UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:418]

UE - Rendering Architecture - RHI - Feb 15, 2019

Two comments from users:Running in -dx12 mode to test raytracinglaunching editor Generated from CrashReporter ...

In a Material instance, parameters of newly selected Material Layer Instance are overridden by default

UE - Rendering Architecture - Materials - Feb 15, 2019

 A minor issue but can be quite inconvenient when there're a lot of parameters. ...

Warning when Editing a Variable with an empty Gameplay Tag Query - Warning: Error parsing FGameplayTagQuery!

UE - Gameplay - Feb 14, 2019

Warning is thrown when Editing an empty Gameplay Tag Query variable:Warning: Error parsing FGameplayTagQuery! This issue is also occurring in 4.21.2. Once the Gameplay Tag Query has tags in the Qu ...

Off by one in skeletal animation length

UE - Anim - Sequencer - Feb 14, 2019

Malformed command sent to UAT if BuildCookRun command ends with a trailing slash ("\")

UE - Foundation - Cpp Tools - Feb 14, 2019

Including a trailing slash ("\") at the end of a BuildCookRun command sent to UAT results in UAT receiving a malformed command. If the command ends with a slash, the resulting command that UAT recei ...

Potential for race conditions in startup movies to cause crash

Tools - Feb 14, 2019

In startup movies there is a potential for a race condition when getting the size of an FMovieViewport. This has led to crashes for licensees. The shared pointer ...

Daydream "Quit Game" node returns to homescreen of device instead of Daydream VR home

UE - Platform - XR - Feb 14, 2019

Google App store rejects UE4 apps with the response: "App switches to a 2-dimensional view unexpectedly When in VR, your app should never display any 2D images. For more information and examples, p ...

User Defined Struct causing crash due to accessing freed memory when using Stompmalloc

UE - Gameplay - Feb 14, 2019

A licensee has reported that Custom Structs can cause a crash when using StompMalloc under certain situations. Regression?: No This occurs in 4.20 ...

Bones with physics enabled stretch when moving over the Actor set in the TickGroup after PrePyhsics

UE - Simulation - Physics - Feb 14, 2019

When moves over the Actor set after PrePhysics( e.g. DuringPhysics ), the bone with the physics enabled will stretch. Instead of directly using PhysicsAsset, using RigidBody nodes does not cause th ...

Transform Origin Actor does not work when BlendType is Relative

UE - Anim - Sequencer - Feb 14, 2019

This project has enabled the Override Instance Data of Level Sequencer. Licensee wants this Transform Origin to work if it change the  Blend Type to Relative. [Image Removed] ...