Particles set to PSA_Velocity don't seem to orient towards an orthographic camera. This causes them to not be visible at certain view angles. NOTE This issue only appears if the particle system isn ...
Crash when naming a C++ project "LandScapeEditor" We should prevent projects from being created that have the same name as existing modules and then show this as a nice warning. New crash logs att ...
A splash screen that has been set up in the DefaultEngine.ini with the following settings does not show in Gear VR[Oculus.Splash.Settings] bAutoEnabled=True TexturePath=/Game/Texture/AICON-Green ...
The option 'Affects Translucent Lighting' for lights does not seem to have an affect objects/materials using translucency. I tested this setting in the Deferred Renderer and it works as expected. I ...
A user is reporting incorrect/inconsistent reflections when using Reflection Captures with the Forward Renderer. I attempted to enable High Quality Reflections within the material's properties whic ...
If the "Pick Parent Class" window loses focus, the select button will not be available for the previously selected option ...
Attempting to build 4.15.1 from source code using Xcode 8.3.2 currently results in the build failing due to warnings that occur in fbxsdk, AlembicImporter, and MetalRHI. ...
Area Class and Is Dynamic Obstacle properties do not seem to be saved on static meshes under certain conditions. I was able to reproduce this issue 3/5 times that I tested it. It seems that if the ...
Deleting an asset that is marked for add when using the Git source control plugin no longer actually deletes the asset. Instead the file will be removed from the Content Browser (it actually stays i ...
A struct pin that contains a delegate does not assign default inputs to a custom event when the struct be has been split. In this example the Custom event is created without the default input pins n ...