Casting to the child of a blueprint using the self reference (as the parent) throws a warning. Then placing a self reference anywhere in the event graph of the child by it's self will cause a crash ...
When using a Normalize node and then trying to get the Dot Product vs setting the Dot Product up manually do not produce the same results. ...
It seems that when working in any project on a Windows 10 machine, there is a gradual rise in frames per second and a consistent drop in performance. The user reporting this issue claims his frame ...
When you have a child blueprint that contains a component that is parented to an inherited component, changing a value on that inherited component in the original parent blueprint and then compiling ...
When using an input axis for a task such as moving a character, losing focus on the standalone window while holding the key does not stop the axis from firing, which means the character will continu ...
When you declare a plugin as "Editor" type, the plugin is still included in a packaged development build. Found in 4.10.3 binary. Reproduced in 4.11 Preview 5, and Main CL 2870013 ...
The action of right-clicking on an object in the viewport and selecting "Snap Object to View" cannot be undone with Ctrl +Z or by choosing "undo" from the main menu bar ...
If the user uses get actor bounds to try and get an actor's bounds and the actor contains a child actor component the child actor component will not be included in the calculation. ...
Camera Generates error after saving with Control + S when user left or right clicks afterwards. Regression: Could not reproduce in UE 4.10 ...
Using a keyboard with US International settings prevents the gameplay debugger from being opened when using the apostrophe key. Potentially a similar issue to [Link Removed]. Found in 4.10 binary. ...