Using a controller in HTML5 causes error

UE - Platform - Mobile - Mar 17, 2016

When using a controller in HTML5, the project crashes within the browser. However, this does not occur on Google Chrome. FireFox/Nightly crashes on launch on as well as packaging and running the pro ...

FText::AsTime Does not work correctly with daylight savings.

UE - Editor - UI Systems - Localization - Mar 17, 2016

If you pass the result of FDateTime::UTCNow in into FText::AsTime with your windows time zone currently set to Eastern Time (UTC-5 hours), it will NOT take into account daylight savings. ...

External Reference Spam converting projects to 4.10

UE - Gameplay - Mar 17, 2016

Converting a project from 4.8.3 to 4.10.4 causes external reference spam in the message log>map check window. Seems directly related to [Link Removed]. Making new jira on request. ...

Sequencer will not play Blendshape (Morph Target) Animations while in Realtime

UE - Anim - Sequencer - Mar 16, 2016

An Animation Track that references a Blend Shape, Morph Target, Animation will not play when you play from Level Sequencer in Editor unless you turn off real time. Also it seems if Realtime is turn ...

Adding OnClicked to SButton in Editor Mode plugin crashes editor when accessing the plugin

UE - Foundation - Cpp Tools - Plugin System - Mar 16, 2016

If a new editor plugin has a button added with OnClicked functionality, the editor will crash immediately when accessing the plugin. Removing the OnClicked portion of code allows the plugin to be a ...

Set Boolean (by ref) crashes the editor on compile

UE - Gameplay - Blueprint - Mar 15, 2016

Update 4/6/2016 This appears to occur with other Set by ref nodes as well. Tested and received crash with Integer as well. ======================================================================== ...

Matinee Capture Movie is rendering distorted when aspect ratio is set to 2:1

Tools - Mar 15, 2016

Matinee Movie Captures are rendering with distortion both video captures and Image Sequences when the aspect ratio is set to 2:1. [Image Removed] ...

TUnion copy constructor causes the editor to assert due to Unrecognized TUnion subtype

UE - Foundation - Core - Mar 15, 2016

The TUnion copy constructor causes the editor to toss an assert due to it claiming that the passed in TUnion is of an Unrecognized TUnion subtype. ...

On Mac, Filters and View Menus not Present in the Class Viewer Window

UE - Platform - Apple - Mar 15, 2016

On the Mac, the menu bar should update to include Filters and View menus whenever the Class Viewer window is active just as it updated, for example, when the blueprint editor is active. *See attach ...

Message box cannot be closed after accessing the home screen on iOS

UE - Platform - Mobile - Mar 15, 2016

Returning to home screen with message box displayed prevents the message box from being closed upon returning to the game ...