EQS Generator Becomes Blank After Undo op and Restarting Project

UE - AI - May 8, 2017

EQS Generators are becoming blank after deleting and undoing the node and restarting the editor. Any tests placed on the generator are still visible, but the information on the generator node is bla ...

Trace Hit.Z varies strangely based on trace start/end Z

OLD - Anim - May 8, 2017

The Z value of a trace hit will vary based on the Z value of the start/end points of the trace. The larger the start/end Z range, the larger the variance of Hit.Z values. ...

Variables not labeled as Editable will not update with branch

UE - Gameplay - Blueprint - May 9, 2017

Variables not labeled as Editable will not update with a branch node inside of the construction script. Variables behave as expected when not connected to the branch node. This issue was tested with ...

SpawnActor node evaluates pure inputs twice

UE - Gameplay - Blueprint - May 9, 2017

When the node Spawn Actors from class is used with a pure input (in this case a pure function with a transform output) The result is that it get evaluated twice. In the test project provided a print ...

Static Mesh Navigation Collision Properties Not Being Saved Correctly

UE - AI - May 10, 2017

Setting properties for a static meshes Navigation Collision and then reopening the mesh causes them to be reset. This does not appear to occur in 4.14.3. This is a regression. ...

Alt tabbing into the Blueprint Editor while a Microsoft IME keyboard is active causes the editor to freeze

Tools - May 15, 2017

If you change focus to the Blueprint Editor (Alt+tab) while a Microsoft IME keyboard is active, the editor will freeze for a short time. The duration of the freeze is dependent on the number of blue ...

Procedural mesh loses collision when the "Add Procedural Mesh Component" node is copy&pasted (BodySetup is marked Instanced)

UE - Gameplay - Blueprint - May 15, 2017

Procedural mesh loses collision when the "Add Procedural Mesh Component" node is copy&pasted. In this example the generated box appears to lose collision once an "Add procedural mesh component" node ...

Crash when setting a named slot widget's name to be the same as another named slot widget

UE - Editor - UI Systems - May 16, 2017

Crash when setting a named slot widget's name to be the same as another named slot widget ...

Plugin Type breaks XCode syntax hightlighting

UE - Platform - Apple - May 16, 2017

Setting a plugin module's type to "Editor" causes syntax highlighting in XCode to break for .cpp files in that module. Setting the type back to Runtime fixes the behavior ...

Get Instances Overlap returns overlap outside of collision bounds

OLD - Anim - May 17, 2017

Get Instances Overlap returns overlap outside of the collision bounds. This effects the Instanced Overlapping Box and Sphere. It is also reproducible with engine assets replacing the Fencing mesh. ...