Editor Unable to Find Mali Offline Compiler On Mac

UE - Platform - Mobile - Dec 7, 2018

Material Editor is unable to find the Mali Offline Compiler on Mac. This inhibits you from looking at platform stats for Android. Working as expected in 4.20 CL# 4369336 Found in 4.21 CL# 4613538, ...

[Feature Request] User would like Blutility Asset Action to be able to work on only certain classes of blueprint

UE - Gameplay - Blueprint Editor - Dec 7, 2018

When supplying a specific blueprint class to the Asset actions Utility, the script does not show up in the right click menu as expected (this will work when given Blueprint as the class) ...

Crash Upon Sequencer Modification of Actor's Array Variable

UE - Anim - Sequencer - Dec 7, 2018

If Sequencer event track modifies an Actor's Integer Variable Array that is exposed to Cinematics, the Editor will crash when the Stop button is pressed. ...

Enabling Tonemapper via console command causes a black screen when Mobile HDR and Bloom are enabled on Android

UE - Platform - Mobile - Dec 7, 2018

Enabling Tonemapper on Android with Mobile HDR and Bloom enabled causes the entire screen to go black, other than HUD and UMG elements. This seems to occur on older phones, as this occurred on a Ne ...

Product Viewer Template does not in standalone and VR

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 7, 2018

Python cannot spawn object when running in Ueditor-CMD

UE - Editor - Workflow Systems - Dec 7, 2018

It is probably link to the fact the function try to access so GUI object that are not accessible in CMD EditorLevelLibrary.spawn_actor_from_object should work in commandlet ...

Deltagen Importer - Materials still import if disabled

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 6, 2018

Materials still import if disabled in Deltagen Fbx Importer. Import Geometry bool also looks to not be functioning. ...

Edits to TriggerBox ChildActor are only reflected in Viewport on first edit

UE - Gameplay - Blueprint - Dec 6, 2018

Edits to TriggerBox 'Shape' parameters (in a ChildActor component) only update in Blueprint Viewport once, to view subsequent updates one must re-open Blueprint. Confirmed in 4.22 MAIN - 4631879 ...

User created constraints have a default joint name of "UserConstraint" that cannot be edited

UE - Simulation - Physics - Dec 6, 2018

Constraints created by users are all given the same Joint Name of "UserConstraint" and it cannot be edited. This makes referencing these joints individually impossible. Regression?: No This occurs ...

UReplicationGraph::InitializeForWorld needs to clear the global actor info map

UE - Networking - Dec 6, 2018

The global actor info map is not completely cleared in UReplicationGraph::InitializeForWorld, which can leave stale actor references from the previous level (WorldSettings, and possibly others) afte ...