BP with Show 3D Widget enabled does not display the correct vector values in the bp editor. Note: If you don't see a difference at first, delete the bp in the level and place it again. The widge ...
Performing a hot reload after updating an Enum will not reflect the update until the editor is closed/reopened. UPDATE (8/23/17): Restarting the editor dose not immediately update the enum. When ...
If the Subtitles Enabled setting is set to false, subtitles will still display after restarting the editor regardless of Subtitles Forced Off setting. ...
Weird behavior occurs when toggling Simulate Physics on physics actors by input instead of on BeginPlay. Multiple odd behaviors are present such as touching physics actors ignoring collision. Test ...
In 4.21.1 it is no longer possible to perform a Hot Reload when the game is open in the Editor and using the DebugGame Editor configuration. REGRESSION: Yes. A Hot Reload was possible in 4.20.3 whe ...
Overriding a subobject's class in a native base class can lead to that component being null in derived Blueprints. ...
The description of SpringArmComponent's "Use Camera Lag Substepping" option says "sub-step camera damping so that it handles fluctuating frame rates well". However, as noted and explained by a licen ...
It's possible for there to be multiple instances of the same sequence in the evaluation states cache if the same sequence is used in multiple sub-sections. Caches are never removed from the evaluat ...
This occurs because the 'AttachParent' property is a UPROPERTY, and as a result when we create a new instance of a USceneComponent subtype, any USceneComponent subtypes it owns are treated as instan ...
When an array is used to declare actor components, the component elements that make up the array cannot be edited inside blueprints. ...