AStaticMeshActor::CheckForErrors() is producing slightly incorrect results due to position and scale being exact matched, instead of using an epsilon comparison. Rotation is using Euler angles for ...
Un-checking the ContributeToMass setting on any part of a physics asset results in an ensure when simulating physics. ...
BP SET nodes for FGameplayTags do not respect category filters, instead the dropdown shows an unfiltered list of all gameplay tags. Given the MyValue property decorated as follows: UPROPERTY(Edit ...
As noted by the user in the linked UDN question, this seems to be a problem with the PointLightComponent property on APointLight not having the VisibleAnywhere property descriptor. Also as noted, th ...
In the project is Behavior Tree that implements some tasks, decorators and services, but for some reason, two of my tasks nodes gets initialized with all the pointers to their services set to null, ...
Imported FBXs that use UBX will import their collision rotation incorrectly. You can see this when scaling the collision non-uniformly. Found in 4.20 CL# 4369336, 4.21 CL# 4541578, and 4.22 CL# 46 ...
Multiple licensees are experiencing this problem. The repro should look like this initially: [Image Removed] But then over time will degrade overtime into something like this this, most likely cau ...
If code in an Actor Component class is changed (eg. a new UPROPERTY is added) and a hot reload is performed to implement the changes, the properties in the component can become linked across any Blu ...