Noticeable Audio Pop when Opening a New Level after Spawning and Playing a Sound with Volume Multiplayer at 0.0

UE - Audio - May 18, 2017

A licensee is reporting an audible pop when transitioning between levels with a sound spawned and playing at volume multiplier of 0.0. The original report was a discrepancy between the old audio en ...

Collision properties of a component cannot be changed in Viewport

UE - Simulation - Physics - Apr 26, 2018

When using any collision preset other than QuerryOnly, the collision properties cannot be changed when the actor is in the Viewport. ...

ForLoop used inside BP Function Library always returns 0 index when used in a Construction Script

UE - Gameplay - Sep 18, 2018

Using a For Loop inside of a Blueprint Function or Function Library will always return index 0 when used in the Construction Script. This was reported and tested in 4.19.2 (CL-4033788). This was r ...

Scrollbox under multiple retainerboxes doesn’t scroll correctly with PIE

UE - Editor - UI Systems - Aug 14, 2019

When the scrollbox as the child of multiple retainerboxes, the scroll isn't smoothing. It can see issue with PIE only. If it run with standalone (or package build) is fine. In SScrollBar::ExecuteO ...

Virtual Texturing: RuntimeVirtualTextureOutput Node Can Be Used with a Virtual Texture Domain Material

UE - Graphics Features - Jun 21, 2019

When adding a RuntimeVirtualTextureOutput node to a Virtual Texture domain material, the RVT Output node overwrites any data being sent to the normal material node's output, which interferes with th ...

Painted Vertex colors are not retained when using "Convert Selection to Blueprint Class" in Child Actor mode

UE - Gameplay - Blueprint - Aug 25, 2020

From the User Submission: I spent some time poking through the FComponentInstanceDataCache code and noticed that there is no component instance data saved/applied for'native' component types, so si ...

Ensure when closing PIE during Level Sequence playback with spawnables in a streamed level

UE - Anim - Sequencer - Nov 16, 2020

When a spawnable is spawned in a streamed level, exiting PIE will cause an ensure, because the world is not valid on the actor.  ...

Crash when cooking landscape collision in world partitioned level

UE - Graphics Tools - Terrain - Landscape - Jun 24, 2022

This is caused by the loss of data in the ULScapeHeightfieldCollisionComponent::CollisionHeightData. The CollisionHeightData is not marked as BULKDATA_PayloadInSeperateFile and is processed with a k ...

Substrate- black outline appears when using sharp contrast mask to blend slabs

UE - Graphics Features - Oct 4, 2024

Substrate materials have a thin border of black pixels between slabs. These lines can be made more apparent by changing the Diffuse Albedo color of the two slabs to pure white. This will remove the ...

Translucency Volume are not correctly shadowed in 5.5 without Virtual Shadow Maps and are not light correctly by some lights

UE - Graphics Features - Dec 20, 2024

TranslucencyVolume spheres are not correctly shadowed nor lit in Unreal 5.5 with VSMs disabled. Unreal 5.4 does correctly shade the sphere without VSMs. There appears to be differences in the outpu ...