Memory Leak during video playback when main thread blocks

Media Framework - Apr 17, 2018

Video frames are stored in a queue that keeps growing until the main thread ticks again. Can also be reproduced by playing video then clicking the import file button and leaving the file import dial ...

Load times for the editor appear to have increased

UE - Graphics Features - May 3, 2019

The editor appears to have longer load time as compared to an older engine version (4.20.3 loaded in seconds while newer version appear to load the same project in over a minute) ...

Duplicating a static mesh with foliage attached breaks connection

UE - World Creation - Worldbuilding Tools - Foliage - Oct 9, 2019

Disabling Shadow Denoiser causes raytraced shadows from Rect Lights to disappear

UE - Graphics Features - Lumen - Nov 6, 2020

Disabling Shadow Denoiser causes raytraced shadows from Rect Lights to disappear ...

Animations are not recorded correctly when "Save Record Assets" is enabled.

zComponent - Archive - Jul 21, 2021

If I disable "Save Record Assets", all animations are recorded. I have checked the implementation of bSaveRecordedAssets, but I am not sure if this is the intended implementation. ...

GPU Lightmass and HLOD not working

UE - Rendering - Features - Nov 4, 2022

(Enduring Games) Conversation with customer includes test project within which the config changes are also present for review. ...

Incorrect transforms when breaking a packed level actor

UE - Engine Scaling - Streaming - Level Instances - Aug 14, 2023

See "Steps to Reproduce" ...