Nativize BP Package fails when using Sub Anim Instance with exposed variables

OLD - Anim - Jun 26, 2017

When using exposed variables on Sub Anim Instance nodes, packaging with nativize blueprints fails Tested on: 4.15 - 3450819 4.16 - 3466753 4.17 - 3502710 ...

Child Actor Component resets to default when a new instance is created through copy/paste

UE - Gameplay - Jun 27, 2017

Child Actor Component resets to default when a new instance is created through copy/paste. The change must be made in the actor instance in the level through the Details panel. User Description: T ...

Cannot call blueprint events on CDO

UE - Gameplay - Blueprint - Jun 27, 2017

Attempting to call a blueprint event on a CDO object causes the editor to crash. Regression: Yes- Repro steps did not crash editor in binary 4.15.3 (CL 3450819) ...

Game language settings regression

UE - Editor - UI Systems - Localization - Jun 8, 2017

Fixed in Dev-Editor (CL# 3479874). Needs merging. ...

Copying a socket to another skeleton adds a "_0" suffix

OLD - Anim - Jun 28, 2017

Copying a socket to another skeleton adds a "_0" suffix Occurs on? 4.15 - 3450819 - YES 4.16 - 3466753 - YES 4.17 - CL#3512142 - YES ...

Static light contained in a blueprint will need lighting rebuilt each time the project is reopened

UE - Gameplay - Jun 29, 2017

Static light contained in a blueprint will need lighting rebuilt each time the project is reopened. This only seems to occur for a static light that is parented to a static mesh and then that static ...

On mouse down only fires with a double click for Left mouse button with certain input settings

UE - Editor - UI Systems - Slate - Jun 29, 2017

The left mouse button press does not act as expected when the input setting "Default Viewport Mouse Capture Mode" is set to "Capture During Right mouse Down" TLDR: Left mouse button press fires wh ...

Unable to edit default values of TMap struct variable stored in an inherited component from the full blueprint editor

UE - Gameplay - Blueprint Editor - Jun 29, 2017

When you have a struct variable that is part of a TMap which is stored in an inherited component, the struct is not editable in the full blueprint editor. It is editable in the data only blueprint e ...

Particle Parameter change resets all vector parameters to default values in level instances

UE - Niagara - Jun 29, 2017

Particle Parameter change resets all vector parameters to default values in level instances. This only seems to effect Vector and Vector Random Parameter types. User Description: I have a particle ...

Sky light color isn't animatable

UE - Anim - Sequencer - Jun 29, 2017