Bug in FBehaviorTreeInstance processing reported on UDN. ...
When a code based actor component has an exposed array of actor components, adding an element to the array in the editor will add the component to the actor but removing that element does not remove ...
This may be helpful: [Link Removed] ...
If the player moves their head around with the chaperone bounds showing the bounds will wave back and forth in a floating fashion. ...
The editor crashes when the user removes the replicated uproperty from a variable and tries to hot reload while a PIE session with two players is still active. This issue was found while trying to ...
Creating a multi animation sequence that uses an additive animation does not play back correctly. In the attached project you can Play MatineActor and MatineActorLevelSequence(Converted matinee t ...
If the user creates a new sequencer for the level that includes the player character and a shot track the editor will crash if a new camera is set as the camera for the shot track. ...
When adding a Get Mobility node to a blueprint, the tooltip mentions to use SetMobility() to change the mobility at runtime, even though the mobility setting of a component/actor cannot be changed a ...