Setting location of Child Actor inside of OnConstruct causes the ChildActor to leave behind non-referenced instances

UE - Gameplay - Feb 10, 2016

If the ChildActorComponent on a mesh is attached to a component and then has its location set in the OnConstruct function, it'll leave behind non-referenced instances of itself. This is most apparen ...

Installed Editor doesn't package the right target if Marketplace plugin are installed before first launch

UE - Platform - Jun 18, 2024

Something is wrong with the TargetInfo.json file generated when they are some Marketplace plugin installed. The client reported this workaround:  Backup the plugins found in Engine\Plugins\Marketp ...

Mutable bake instance overwrite instead increments

UE - Anim - Mutable - Nov 13, 2025

We are using Mutable and right now we can't overwrite already baked SK instances. This occurs when, we have a set variation for a character and we address a feedback on one of the used skeletal mesh ...

Crash on iOS9 when using Apple's CFNetwork library

UE - Platform - Mobile - Dec 6, 2016

Many clients have hit a crash due to an Apple library using operator delete on a memory block that was not allocated with operator new. This happens with the following callstack on iOS9 in UE4.13 o ...

Custom Events with duplicate input names will not compile

UE - Gameplay - Blueprint - Jan 12, 2015

Custom Events with duplicate input names will not compile. This does not occur immediately: creating two Custom Events with two identically named inputs will not cause a compile error, but if you re ...

UEdGraph pointer data is not correctly un-done and graph nodes are lost when declared as a UObject property

UE - Framework - Blueprint Editor - Aug 9, 2024

When an undone operation is done for a UObject property that has a UEdGraph*, the modified UEdGraph nodes are lost. This UObject needs to be created/spawned in an Editor Environment by another Obje ...

Clicking the GameMode Override dropdown in the World Settings tab crashes the editor

Tools - Jun 25, 2015

Clicking the GameMode Override dropdown in the World Settings tab crashes the editor. Also occurs with any of the sub-options for the GameMode. Does not appear to occur if there is not already an ex ...

BP hierarchy change triggers incorrect map actor load warning: AttachTo: '{0}' is not static {1}, cannot attach '{2}' which is static to it.

UE - Framework - Blueprint - Apr 11, 2024

When a blueprint's component hierarchy is changed by changing a child component's mobility value to Static while deleting its parent component which has Movable mobility, levels saved with an outdat ...

[CrashReport] UE4Editor_AssetRegistry!FAssetData::FAssetData()

Tools - Aug 8, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...

Using xcode-select to switch between Xcode 10 and Xcode 11 beta can cause Xcode 11 to be unrecognized by the editor

UE - Platform - Apple - Jul 16, 2019

After switching from Xcode 11.0 Beta 3 (11M362v) to Xcode 10 (10A255) and then back to Xcode 11, the editor no longer recognized that Xcode was installed on my machine when trying to use Xcode 11 as ...